Template:CardStats/doc

Benefits

 * More simple description than tables
 * Easily add categories to the page
 * Automatically decorate values which differ from former level
 * Changing design, or category names of every card pages becomes easier

Format
''UPDATE: maxlv= option is up. You can specify card's max level independently of Stars.

Example : Cobra

(Spacing doesn't affect results) For example, you shouldn't write as below: then you'll get:
 * type: Ground/Flying/Drone, adds a category named (type)+"s", e.g. Ground
 * Stars: 1-7 etc., adds a category named (Stars), e.g. 1
 * the max level can be set by maxlv= value. If omitted, the number of rows, or card's levels depends on Stars setting
 * set: the set that the card belongs to, eg. Standard, Fusion
 * maxlv (optional): card's max level, set this if the relation between Stars and max level is not as mentioned above.
 * latter part (repeat this as many times as the card's max level)
 * |attack|Defense|1st skill|2nd skill|3rd skill
 * please put images to each non-blank skill fields in the following format.
 * (skill name).png
 * items must be written on the right of pipes
 * you can leave the items blank (in case of the card doesn't have 3 skills in any levels, or attack
 * don't omit pipes! -> | each data of a level always consists 6 pipes
 * 2|3|3|Armor.png 1
 * 2|3|3|Armor.png 1|Siege.png 1
 * 2|3|5|Armor.png 1|Siege.png 2

therefore you should write as below, including blank items: then you'll get:
 * 2|3|3|Armor.png 1||
 * 2|3|3|Armor.png 1|Siege.png 1|
 * 2|3|5|Armor.png 1|Siege.png 2|

Level 10 Test

 * type=Assault
 * rarity=Vindicator
 * faction=Imperial
 * set=Unavailable


 * maxlv=10


 * 4|18|2|Armor.png 3|Heal.png 3|Siege.png 5


 * 5|21|2|Armor.png 4|Heal.png 3|Siege.png 6


 * 5|24|2|Armor.png 5|Heal.png All 3|Siege.png 7


 * 5|28|2|Heal.png All 3|Weaken.pngn 3|Jam.png every 3


 * 6|31|2|Heal.png All 4|Weaken.pngn All 3|Jam.png every 3


 * 7|31|2|Heal.png All 4|Weaken.pngn All 4|Jam.png every 2


 * 7|33|2|Heal.png All 5|Weaken.pngn All 4|Flurry.pngy every 4


 * 7|35|2|Heal.png All 5|Weaken.pngn All 5|Flurry.pngy every 3


 * 8|36|2|Heal.png All 5|Weaken.pngn All 5|Flurry.pngy every 3


 * 9|37|2|Heal.png All 6|Weaken.pngn All 5|Flurry.pngy every 3